Kotti's bad takes on games


Previously played

Date đź”»GameRatingCommentsFinishedVods
Ongoing or soon™- Required a mod to get the field of view and camera to a reasonable state
- The very clumsy movement and controls are an endless source of frustration. Just walking around is painful as you get stuck on things due to the automatic cover system, and there's a lack any sort of precision when simply trying to turn around.
- A faster camouflage change menu is a nice improvement, but what this game really needed was a complete overhaul of the camo system so you're not encouraged to switch every three meters.
- The Pain lived up to his name by being utter garbage, not least because of the dreadful swimming mechanics
- The original had some gameplay flaws (using the PS2's pressure sensitive buttons...) and Delta isn't an improvement, it just replaces the problems with different ones. Beyond the small changes, it's a one-to-one, absolutely pointless remake. A downgrade more than anything.
Ongoing or soon™No vods available
29 Sep 2025
7
- Really interesting premise and overall a good story. Definitely more intriguing than SH1 or SH3.
- The apartment has a great atmosphere, the PS2-limited art style with all the graininess works in its favor
- The gameplay is ass. Somehow the combat feels worse than in the previous entries, and there's way too much of it.
- Most enemies were just annoying, whether it was because there were too many of them, or because they were unkillable, or just bland. The twin victims being the exception in terms of design.
- The second half is just awful. I can see how it could work in favor of the story with the unique ghosts, but the areas weren't interesting to explore the first time around so revisiting them is a chore.
- The apartment and the story carry this pretty hard. I'd be lying if I said this was enjoyable to play, but the positive parts left more of an impression than the negative ones.
- This is the SH that should get a remake. This one would need pretty significant changes to reach its full potential, whereas SH1 and SH3 mostly hold up as they are. Stealth gameplay needed to make the ghosts better and scarier enemies.
Easy (14h)
24 Sep 2025
6
- Terrible performance and buggy as hell
- There's something really compelling about this type of open world in a generic fantasy land
- The spell system has a nice amount of options, at least when the spells work as they should. Shame that the spellcrafting mechanic requires doing so much of the mage's guild.
- Terrible performance and buggy as hell
- Stealth with invisibility spells is the most broken "stealth" I've ever seen, to the point where it doesn't feel like sneaking
- The main story is pretty decent, especially the premise is good. Does lose steam in the latter half due to fetch quests though. Also the engine clearly can't handle the kind of spectacle the story was going for.
- Terrible performance and buggy as hell
Main quest + things, Adept (17h)
24 Sep 2025
7
- Actually continues the story, unlike Ep1
- Best combat sections in HL2 since it's more focused on close quarters
- Good pacing, and a strong ending fight
- Gnome meme isn't worth it unless specifically doing a second playthrough for it, otherwise it turns the game from HL2 into Gnome Carrier
Hard (3.5h)
23 Sep 2025
5
- More the same generic shooting, not worth the bad reputation it has. Maybe the drawbacks are more obvious if played immediately after Extraction Point.
- The section right after the ending of the base game was neat
- Weapon variety was completely gone, there was no reason to ever switch away from the shotty and nailgun combo
High difficulty (4.5h)
19 Sep 2025
4
- The puzzles were generally very easy
- Didn't really benefit from co-op
- The narrator was obnoxious
Co-op (2h)Not streamed
14 Sep 2025
6
- Only three puzzles, but I think they were on average better than in the other games in the series as they all required lots of active communication, rather than one person waiting for the other to solve their part
- The board game puzzle felt too luck based
Co-op (2.5h)No vods available
14 Sep 2025
7
- Good combat that required intentionality with a nice variety of weapons
- Platforming was by far the best in the series so far
- Visuals and sounds were fitting and stylish. A lot of distinct looking areas.
- Writing ranged from okay to so bad it's funny. And that's a good thing. I wish it had been more cringy.
- The camera kept getting stuck on things in a really awkward way
- Colour coded enemies hurt the combat by removing most weapon options
- Vergil's Downfall: Vergil's moveset isn't as good as Dante's. One bossfight that's better than the ones in the base game. Sometimes broken in really funny ways.
Nephilim (8h)
14 Sep 2025
6
- The movement and combat feel very good, it's especially nice how much destructible stuff there is to whack when just moving around
- The art style and audio make for a gloomy but comfy atmosphere
- The amount of backtracking and retracing steps is absurd. Since you can't mark points of interest on the map in an intelligible way and new areas are only drawn when resting, you end up checking the same places over and over. Which wouldn't be so bad if you could reach those places in an efficient manner, but there are only a very limited number of fast travel points that tend to be on the far edges of their respective areas, some areas have very limited paths to get around, and once you realize you've come to the wrong place there's no quick way out like a homeward bone.
- I can't stress enough how much a better fast travel system would improve this. It would remove hours of repetitive traversal from the completion time and make exploration way more fun.
- From what I've gathered, there appears to be some really intriguing optional stuff for people invested enough in the gameplay. I only got the basic ending and couldn't say a thing about the lore, but I got a lot of respect for any game that has the guts to hide seemingly significant chunks of itself behind obtuse, secret stuff. If I was more into 2D platforming I could see myself being very into what HK is doing.
Finished, 62% completion (14h)Not streamed