Kotti's bad takes on games


Previously played

Date đź”»GameRatingCommentsFinishedVods
Ongoing or soon™- Terrible performance and crashes all the time
- Frenzy works really poorly compared to Skyrim which really makes the illusion build less fun
09 Aug 2025Comments laterCo-op (12h)Not streamed
02 Aug 2025Comments laterFinished (9h)Not streamed
24 Jul 2025- Very polished for what it is
- The story, while well presented, doesn't seem to go anywhere. At least in the first half it felt like nothing important happened since the opening.
- The gameplay is very linear and limited. Technically it has similarities to Desperados or Shadow Gambit, but each character only has one ability and each room only has one entrance, and at least for the first half of the game you mostly just have one character at a time.
- A better comparison would be A Plague Tale, another very linear story driven game with limited stealth. Ultimately, both just ended up being boring to me.
Did not finish (4h)
21 Jul 2025
7
- Really good art style and music
- I suck shit at platformers but will say that most of it was pretty good, especially the bash mechanic was fun
- Exploring the overworld for power ups was enjoyable and chill
- The combat was bad and I think the game would be better with far less of it. All the effects and foreground objects making it hard to see what was going on didn't help.
- The second dungeon was the weakest part with an obnoxious gimmick, while the last dungeon was the highlight as it had very little combat and a lot of bashing
Normal (7.5h)
18 Jul 2025Comments laterCo-op (12h)Not streamed
21 Jun 2025- City builders are still not my jam
- The start was alright and easy enough to get into, but once I was supposed to start micro managing people's workplaces and tens of resources it lost me
- Didn't feel like there was a lot of Cthulhu going on outside of the coat of paint
Did not finish (5h)
06 Jun 2025
6
- Original setting and pretty good shooting
- Looks, sounds and plays well
- Missions feel distinct and the way they're connected to one another is neat. Only towards the end the quality started falter due to over reliance on the hover mechanic.
- Unfortunately when missions are revisited they don't feel different from the first time through despite the new abilities
- The checkpoint system is a little rough, but works. I like not relying on quicksaves, though there are definitely unfair feeling moments where a manual save would be nice. Not being able to use the same checkpoint twice in a row also seems odd.
- The random pickups from pots are bad. There seems to be no balancing whatsoever so you might just not get any health or ammo when you need it, and it does feel dumb having to be careful about every pot as you never know if it contains a health pickup or a trap.
Hard/Bad ending (7.5h)Not streamed
29 May 2025
4
- The section with the clock tower and the hospital had a nice rhythm to it. It also felt like the only part where there was a real story goal to work towards.
- Maybe has replay value thanks to the choices and somewhat random encounters and resources. But at the same time, the (supposedly with no regard to balancing) random resources seem like a really bad way to handle difficulty.
- Even though in RE1 and 2 you did a lot of back and forth in the mansion and the police station, it didn't feel like you were backtracking. In RE3 almost every section felt heavy on backtracking, especially the streets early on.
- The combat wasn't great, the dodge system in particular was awful
Hard (8.5h)
25 May 2025
9
- Emulated the Switch version because both the PC and PS3 versions are more or less unplayable
- Bad graphics, bad driving, bad combat, bad audio balancing, bad puzzles, bad level design, bad performance
- Amazing soundtrack
- York is one of the best characters of all time, and the rest of the cast is great as well
- Starts off feeling like a funny bad game but in the end the supposed bad stuff only adds to the personality and makes it way better than it has any right to be
- Nails the Twin Peaks vibes without feeling like a rehash
- The last few hours are completely off the rails in the best way possible
Finished (16h)